Uses of Class
org.robovm.apple.spritekit.SKPhysicsBody
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Packages that use SKPhysicsBody Package Description org.robovm.apple.spritekit -
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Uses of SKPhysicsBody in org.robovm.apple.spritekit
Methods in org.robovm.apple.spritekit that return types with arguments of type SKPhysicsBody Modifier and Type Method Description NSArray<SKPhysicsBody>
SKPhysicsBody. getAllContactedBodies()
Methods in org.robovm.apple.spritekit with parameters of type SKPhysicsBody Modifier and Type Method Description protected static long
SKPhysicsJointFixed. create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor)
protected static long
SKPhysicsJointLimit. create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchorA, CGPoint anchorB)
protected static long
SKPhysicsJointPin. create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor)
protected static long
SKPhysicsJointSliding. create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor, CGVector axis)
protected static long
SKPhysicsJointSpring. create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchorA, CGPoint anchorB)
void
SKPhysicsJoint. setBodyA(SKPhysicsBody v)
void
SKPhysicsJoint. setBodyB(SKPhysicsBody v)
void
SKNode. setPhysicsBody(SKPhysicsBody v)
Method parameters in org.robovm.apple.spritekit with type arguments of type SKPhysicsBody Modifier and Type Method Description static SKPhysicsBody
SKPhysicsBody. createWithBodies(NSArray<SKPhysicsBody> bodies)
void
SKPhysicsWorld. enumerateBodiesAlongRay(CGPoint start, CGPoint end, org.robovm.objc.block.VoidBlock4<SKPhysicsBody,CGPoint,CGVector,org.robovm.rt.bro.ptr.BooleanPtr> block)
void
SKPhysicsWorld. enumerateBodiesAtPoint(CGPoint point, org.robovm.objc.block.VoidBlock2<SKPhysicsBody,org.robovm.rt.bro.ptr.BooleanPtr> block)
void
SKPhysicsWorld. enumerateBodiesInRect(CGRect rect, org.robovm.objc.block.VoidBlock2<SKPhysicsBody,org.robovm.rt.bro.ptr.BooleanPtr> block)
Constructors in org.robovm.apple.spritekit with parameters of type SKPhysicsBody Constructor Description SKPhysicsJointFixed(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor)
SKPhysicsJointLimit(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchorA, CGPoint anchorB)
SKPhysicsJointPin(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor)
SKPhysicsJointSliding(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchor, CGVector axis)
SKPhysicsJointSpring(SKPhysicsBody bodyA, SKPhysicsBody bodyB, CGPoint anchorA, CGPoint anchorB)
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