Uses of Class
org.robovm.apple.scenekit.SCNVector3
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Packages that use SCNVector3 Package Description org.robovm.apple.foundation org.robovm.apple.scenekit -
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Uses of SCNVector3 in org.robovm.apple.foundation
Methods in org.robovm.apple.foundation that return SCNVector3 Modifier and Type Method Description SCNVector3
NSValue. SCNVector3Value()
Methods in org.robovm.apple.foundation with parameters of type SCNVector3 Modifier and Type Method Description static NSValue
NSValue. valueOf(SCNVector3 vector3)
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Uses of SCNVector3 in org.robovm.apple.scenekit
Methods in org.robovm.apple.scenekit with parameters of type SCNVector3 Modifier and Type Method Description void
SCNPhysicsBody. applyForce(SCNVector3 direction, boolean impulse)
void
SCNPhysicsBody. applyForce(SCNVector3 direction, SCNVector3 position, boolean impulse)
SCNVector3
SCNNode. convertPositionFromNode(SCNVector3 position, SCNNode node)
SCNVector3
SCNNode. convertPositionToNode(SCNVector3 position, SCNNode node)
SCNVector3
SCNNode. convertVector(SCNVector3 vector, SCNNode node)
SCNVector3
SCNNode. convertVector$fromNode$(SCNVector3 vector, SCNNode node)
static NSValue
NSValueExtensions. create(SCNVector3 v)
protected static NSValue
NSValueExtensions. create(org.robovm.objc.ObjCClass clazz, SCNVector3 v)
static SCNPhysicsBallSocketJoint
SCNPhysicsBallSocketJoint. create(SCNPhysicsBody body, SCNVector3 anchor)
static SCNPhysicsBallSocketJoint
SCNPhysicsBallSocketJoint. create(SCNPhysicsBody bodyA, SCNVector3 anchorA, SCNPhysicsBody bodyB, SCNVector3 anchorB)
static SCNPhysicsHingeJoint
SCNPhysicsHingeJoint. create(SCNPhysicsBody body, SCNVector3 axis, SCNVector3 anchor)
static SCNPhysicsHingeJoint
SCNPhysicsHingeJoint. create(SCNPhysicsBody bodyA, SCNVector3 axisA, SCNVector3 anchorA, SCNPhysicsBody bodyB, SCNVector3 axisB, SCNVector3 anchorB)
static SCNPhysicsSliderJoint
SCNPhysicsSliderJoint. create(SCNPhysicsBody body, SCNVector3 axis, SCNVector3 anchor)
static SCNPhysicsSliderJoint
SCNPhysicsSliderJoint. create(SCNPhysicsBody bodyA, SCNVector3 axisA, SCNVector3 anchorA, SCNPhysicsBody bodyB, SCNVector3 axisB, SCNVector3 anchorB)
static SCNGeometrySource
SCNGeometrySource. createWithNormals(SCNVector3 normals, long count)
static SCNGeometrySource
SCNGeometrySource. createWithVertices(SCNVector3 vertices, long count)
boolean
SCNVector3. equalsTo(SCNVector3 b)
NSArray<SCNHitTestResult>
SCNNode. hitTestWithSegment(SCNVector3 pointA, SCNVector3 pointB, SCNHitTestOptions options)
void
SCNNode. localTranslateBy(SCNVector3 translation)
void
SCNNode. lookAt(SCNVector3 worldTarget)
void
SCNNode. lookAt$up$localFront$(SCNVector3 worldTarget, SCNVector3 worldUp, SCNVector3 localFront)
static SCNAction
SCNAction. moveBy(SCNVector3 delta, double duration)
static SCNAction
SCNAction. moveTo(SCNVector3 location, double duration)
SCNVector3
SCNRenderer. projectPoint(SCNVector3 point)
SCNVector3
SCNSceneRenderer. projectPoint(SCNVector3 point)
SCNVector3
SCNSceneRendererAdapter. projectPoint(SCNVector3 point)
SCNVector3
SCNView. projectPoint(SCNVector3 point)
NSArray<SCNHitTestResult>
SCNPhysicsWorld. rayTestWithSegment(SCNVector3 origin, SCNVector3 dest, SCNPhysicsTestOptions options)
void
SCNNode. rotate(SCNVector4 worldRotation, SCNVector3 worldTarget)
static SCNAction
SCNAction. rotateBy(double angle, SCNVector3 axis, double duration)
void
SCNParticleSystem. setAcceleration(SCNVector3 v)
void
SCNPhysicsBallSocketJoint. setAnchorA(SCNVector3 v)
void
SCNPhysicsHingeJoint. setAnchorA(SCNVector3 v)
void
SCNPhysicsSliderJoint. setAnchorA(SCNVector3 v)
void
SCNPhysicsBallSocketJoint. setAnchorB(SCNVector3 v)
void
SCNPhysicsHingeJoint. setAnchorB(SCNVector3 v)
void
SCNPhysicsSliderJoint. setAnchorB(SCNVector3 v)
void
SCNPhysicsBody. setAngularVelocityFactor(SCNVector3 v)
void
SCNPhysicsHingeJoint. setAxisA(SCNVector3 v)
void
SCNPhysicsSliderJoint. setAxisA(SCNVector3 v)
void
SCNPhysicsHingeJoint. setAxisB(SCNVector3 v)
void
SCNPhysicsSliderJoint. setAxisB(SCNVector3 v)
void
SCNPhysicsVehicleWheel. setAxle(SCNVector3 v)
void
SCNNode. setBoundingBox(SCNVector3 min, SCNVector3 max)
void
SCNPhysicsBody. setCenterOfMassOffset(SCNVector3 v)
void
SCNPhysicsVehicleWheel. setConnectionPosition(SCNVector3 v)
void
SCNPhysicsField. setDirection(SCNVector3 v)
void
SCNParticleSystem. setEmittingDirection(SCNVector3 v)
void
SCNNode. setEulerAngles(SCNVector3 v)
void
SCNPhysicsWorld. setGravity(SCNVector3 v)
void
SCNPhysicsField. setHalfExtent(SCNVector3 v)
void
SCNLookAtConstraint. setLocalFront(SCNVector3 v)
void
SCNPhysicsBody. setMomentOfInertia(SCNVector3 v)
void
SCNPhysicsField. setOffset(SCNVector3 v)
void
SCNSliderConstraint. setOffset(SCNVector3 v)
void
SCNParticleSystem. setOrientationDirection(SCNVector3 v)
void
SCNNode. setPosition(SCNVector3 v)
void
SCNReplicatorConstraint. setPositionOffset(SCNVector3 v)
void
SCNNode. setScale(SCNVector3 v)
SCNPhysicsShapeOptions
SCNPhysicsShapeOptions. setScale(SCNVector3 scale)
void
SCNReplicatorConstraint. setScaleOffset(SCNVector3 v)
void
SCNPhysicsVehicleWheel. setSteeringAxis(SCNVector3 v)
void
SCNCameraController. setTarget(SCNVector3 v)
void
SCNLookAtConstraint. setTargetOffset(SCNVector3 v)
void
SCNIKConstraint. setTargetPosition(SCNVector3 v)
SCNScene
SCNScene. setUpAxis(SCNVector3 upAxis)
void
SCNPhysicsBody. setVelocity(SCNVector3 v)
void
SCNPhysicsBody. setVelocityFactor(SCNVector3 v)
void
SCNNode. setWorldPosition(SCNVector3 v)
void
SCNCameraController. setWorldUp(SCNVector3 v)
void
SCNLookAtConstraint. setWorldUp(SCNVector3 v)
SCNVector3
SCNRenderer. unprojectPoint(SCNVector3 point)
SCNVector3
SCNSceneRenderer. unprojectPoint(SCNVector3 point)
SCNVector3
SCNSceneRendererAdapter. unprojectPoint(SCNVector3 point)
SCNVector3
SCNView. unprojectPoint(SCNVector3 point)
Method parameters in org.robovm.apple.scenekit with type arguments of type SCNVector3 Modifier and Type Method Description static SCNPhysicsField
SCNPhysicsField. createCustomField(org.robovm.objc.block.Block5<SCNVector3,SCNVector3,java.lang.Float,java.lang.Float,java.lang.Double,SCNVector3> block)
static SCNPhysicsField
SCNPhysicsField. createCustomField(org.robovm.objc.block.Block5<SCNVector3,SCNVector3,java.lang.Float,java.lang.Float,java.lang.Double,SCNVector3> block)
static SCNPhysicsField
SCNPhysicsField. createCustomField(org.robovm.objc.block.Block5<SCNVector3,SCNVector3,java.lang.Float,java.lang.Float,java.lang.Double,SCNVector3> block)
static SCNTransformConstraint
SCNTransformConstraint. createPositionConstraint(boolean world, org.robovm.objc.block.Block2<SCNNode,SCNVector3,SCNVector3> block)
static SCNTransformConstraint
SCNTransformConstraint. createPositionConstraint(boolean world, org.robovm.objc.block.Block2<SCNNode,SCNVector3,SCNVector3> block)
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