Package org.robovm.apple.scenekit
Class SCNPhysicsConeTwistJoint
- java.lang.Object
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- org.robovm.rt.bro.NativeObject
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- org.robovm.objc.ObjCObject
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- org.robovm.apple.foundation.NSObject
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- org.robovm.apple.scenekit.SCNPhysicsBehavior
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- org.robovm.apple.scenekit.SCNPhysicsConeTwistJoint
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- All Implemented Interfaces:
NSCoding
,NSObjectProtocol
,NSSecureCoding
,org.robovm.objc.ObjCProtocol
public class SCNPhysicsConeTwistJoint extends SCNPhysicsBehavior
- Since:
- Available in iOS 11.0 and later.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
SCNPhysicsConeTwistJoint.SCNPhysicsConeTwistJointPtr
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Nested classes/interfaces inherited from class org.robovm.apple.scenekit.SCNPhysicsBehavior
SCNPhysicsBehavior.SCNPhysicsBehaviorPtr
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Nested classes/interfaces inherited from class org.robovm.apple.foundation.NSObject
NSObject.Handle, NSObject.Marshaler, NSObject.NoRetainMarshaler, NSObject.NSKeyValueObserver, NSObject.NSObjectPtr, NSObject.SkipInit
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Field Summary
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Fields inherited from class org.robovm.apple.foundation.NSObject
FLAG_NO_RETAIN
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Constructor Summary
Constructors Modifier Constructor Description SCNPhysicsConeTwistJoint()
protected
SCNPhysicsConeTwistJoint(NSObject.Handle h, long handle)
protected
SCNPhysicsConeTwistJoint(NSObject.SkipInit skipInit)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description SCNPhysicsBody
getBodyA()
SCNPhysicsBody
getBodyB()
SCNMatrix4
getFrameA()
SCNMatrix4
getFrameB()
double
getMaximumAngularLimit1()
double
getMaximumAngularLimit2()
double
getMaximumTwistAngle()
static SCNPhysicsConeTwistJoint
joint(SCNPhysicsBody body, SCNMatrix4 frame)
static SCNPhysicsConeTwistJoint
joint(SCNPhysicsBody bodyA, SCNMatrix4 frameA, SCNPhysicsBody bodyB, SCNMatrix4 frameB)
void
setFrameA(SCNMatrix4 v)
void
setFrameB(SCNMatrix4 v)
void
setMaximumAngularLimit1(double v)
void
setMaximumAngularLimit2(double v)
void
setMaximumTwistAngle(double v)
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Methods inherited from class org.robovm.apple.scenekit.SCNPhysicsBehavior
encode, init, supportsSecureCoding
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Methods inherited from class org.robovm.apple.foundation.NSObject
addKeyValueObserver, addKeyValueObserver, afterMarshaled, alloc, autorelease, autorelease, awakeFromNib, conformsToProtocol, copy, description, didChangeValue, didChangeValue, didChangeValues, doDispose, equals, forceSkipInit, getAutoContentAccessingProxy, getClassForCoder, getClassForKeyedArchiver, getKeyValueCoder, getObservationInfo, hash, hashCode, init, isEqual, isKindOfClass, isMemberOfClass, mutableCopy, performSelector, performSelector, performSelector, performSelector, performSelector, performSelector, performSelector, performSelectorInBackground, performSelectorOnMainThread, performSelectorOnMainThread, performSelectorV, performSelectorV, performSelectorV, release, release, removeKeyValueObserver, removeKeyValueObservers, respondsToSelector, retain, retain, retainCount, setObservationInfo, toString, willChangeValue, willChangeValue, willChangeValues
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Constructor Detail
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SCNPhysicsConeTwistJoint
public SCNPhysicsConeTwistJoint()
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SCNPhysicsConeTwistJoint
protected SCNPhysicsConeTwistJoint(NSObject.Handle h, long handle)
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SCNPhysicsConeTwistJoint
protected SCNPhysicsConeTwistJoint(NSObject.SkipInit skipInit)
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Method Detail
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getBodyA
public SCNPhysicsBody getBodyA()
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getFrameA
public SCNMatrix4 getFrameA()
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setFrameA
public void setFrameA(SCNMatrix4 v)
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getBodyB
public SCNPhysicsBody getBodyB()
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getFrameB
public SCNMatrix4 getFrameB()
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setFrameB
public void setFrameB(SCNMatrix4 v)
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getMaximumAngularLimit1
public double getMaximumAngularLimit1()
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setMaximumAngularLimit1
public void setMaximumAngularLimit1(double v)
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getMaximumAngularLimit2
public double getMaximumAngularLimit2()
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setMaximumAngularLimit2
public void setMaximumAngularLimit2(double v)
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getMaximumTwistAngle
public double getMaximumTwistAngle()
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setMaximumTwistAngle
public void setMaximumTwistAngle(double v)
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joint
public static SCNPhysicsConeTwistJoint joint(SCNPhysicsBody bodyA, SCNMatrix4 frameA, SCNPhysicsBody bodyB, SCNMatrix4 frameB)
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joint
public static SCNPhysicsConeTwistJoint joint(SCNPhysicsBody body, SCNMatrix4 frame)
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