Uses of Class
org.robovm.apple.modelio.MDLTextureChannelEncoding
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Packages that use MDLTextureChannelEncoding Package Description org.robovm.apple.modelio -
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Uses of MDLTextureChannelEncoding in org.robovm.apple.modelio
Methods in org.robovm.apple.modelio that return MDLTextureChannelEncoding Modifier and Type Method Description MDLTextureChannelEncoding
MDLTexture. getChannelEncoding()
static MDLTextureChannelEncoding
MDLTextureChannelEncoding. valueOf(long n)
Returns the enum constant of this type with the specified name.static MDLTextureChannelEncoding
MDLTextureChannelEncoding. valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.static MDLTextureChannelEncoding[]
MDLTextureChannelEncoding. values()
Returns an array containing the constants of this enum type, in the order they are declared.Methods in org.robovm.apple.modelio with parameters of type MDLTextureChannelEncoding Modifier and Type Method Description protected long
MDLCheckerboardTexture. init(float divisions, java.lang.String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2)
protected long
MDLNoiseTexture. init(float smoothness, java.lang.String name, VectorInt2 textureDimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, boolean grayscale)
protected long
MDLNoiseTexture. init(float smoothness, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
protected long
MDLSkyCubeTexture. init(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo)
protected long
MDLSkyCubeTexture. init(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float sunAzimuth, float upperAtmosphereScattering, float groundAlbedo)
protected long
MDLTexture. init(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
protected long
MDLNoiseTexture. initCellularNoise(float frequency, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
Constructors in org.robovm.apple.modelio with parameters of type MDLTextureChannelEncoding Constructor Description MDLCheckerboardTexture(float divisions, java.lang.String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2)
MDLCheckerboardTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLColorSwatchTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLNoiseTexture(float smoothness, java.lang.String name, VectorInt2 textureDimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, boolean grayscale)
MDLNoiseTexture(float smoothness, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
MDLNoiseTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLNormalMapTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLSkyCubeTexture(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo)
MDLSkyCubeTexture(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float sunAzimuth, float upperAtmosphereScattering, float groundAlbedo)
MDLSkyCubeTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLURLTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
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