Uses of Class
org.robovm.apple.foundation.VectorInt2
-
Packages that use VectorInt2 Package Description org.robovm.apple.foundation org.robovm.apple.gameplaykit org.robovm.apple.modelio -
-
Uses of VectorInt2 in org.robovm.apple.foundation
Methods in org.robovm.apple.foundation that return VectorInt2 Modifier and Type Method Description VectorInt2
VectorInt2. setX(int x)
VectorInt2
VectorInt2. setY(int y)
-
Uses of VectorInt2 in org.robovm.apple.gameplaykit
Methods in org.robovm.apple.gameplaykit that return VectorInt2 Modifier and Type Method Description VectorInt2
GKGridGraph. getGridOrigin()
VectorInt2
GKGridGraphNode. getGridPosition()
VectorInt2
GKNoiseMap. getSampleCount()
Methods in org.robovm.apple.gameplaykit with parameters of type VectorInt2 Modifier and Type Method Description GKGridGraphNode
GKGridGraph. getNodeAtGridPosition(VectorInt2 position)
protected long
GKGridGraph. init(VectorInt2 position, int width, int height, boolean diagonalsAllowed)
protected long
GKGridGraph. init(VectorInt2 position, int width, int height, boolean diagonalsAllowed, java.lang.Class<?> nodeClass)
protected long
GKGridGraphNode. init(VectorInt2 gridPosition)
protected long
GKNoiseMap. init(GKNoise noise, org.robovm.rt.bro.ptr.FunctionPtr size, org.robovm.rt.bro.ptr.FunctionPtr origin, VectorInt2 sampleCount, boolean seamless)
void
GKNoiseMap. setValueAtPosition(float value, VectorInt2 position)
float
GKNoiseMap. valueAtPosition(VectorInt2 position)
Constructors in org.robovm.apple.gameplaykit with parameters of type VectorInt2 Constructor Description GKGridGraph(VectorInt2 position, int width, int height, boolean diagonalsAllowed)
GKGridGraph(VectorInt2 position, int width, int height, boolean diagonalsAllowed, java.lang.Class<?> nodeClass)
GKGridGraphNode(VectorInt2 gridPosition)
GKNoiseMap(GKNoise noise, org.robovm.rt.bro.ptr.FunctionPtr size, org.robovm.rt.bro.ptr.FunctionPtr origin, VectorInt2 sampleCount, boolean seamless)
-
Uses of VectorInt2 in org.robovm.apple.modelio
Methods in org.robovm.apple.modelio that return VectorInt2 Modifier and Type Method Description VectorInt2
MDLTexture. getDimensions()
Methods in org.robovm.apple.modelio with parameters of type VectorInt2 Modifier and Type Method Description boolean
MDLMesh. generateAmbientOcclusionTexture(VectorInt2 textureSize, long raysPerSample, float attenuationFactor, NSArray<MDLObject> objectsToConsider, java.lang.String vertexAttributeName, java.lang.String materialPropertyName)
boolean
MDLMesh. generateLightMapTexture(VectorInt2 textureSize, NSArray<MDLLight> lightsToConsider, NSArray<MDLObject> objectsToConsider, java.lang.String vertexAttributeName, java.lang.String materialPropertyName)
protected long
MDLCheckerboardTexture. init(float divisions, java.lang.String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2)
protected long
MDLColorSwatchTexture. init(float colorTemperature1, float colorTemperature2, java.lang.String name, VectorInt2 textureDimensions)
protected long
MDLColorSwatchTexture. init(CGColor color1, CGColor color2, java.lang.String name, VectorInt2 textureDimensions)
protected long
MDLMesh. init(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, boolean topCap, boolean bottomCap, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
protected long
MDLMesh. init(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, boolean cap, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
protected long
MDLMesh. init(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
protected long
MDLMesh. init(VectorFloat3 extent, VectorInt2 segments, int hemisphereSegments, boolean inwardNormals, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
protected long
MDLMesh. init(VectorFloat3 extent, VectorInt2 segments, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
protected long
MDLNoiseTexture. init(float smoothness, java.lang.String name, VectorInt2 textureDimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, boolean grayscale)
protected long
MDLNoiseTexture. init(float smoothness, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
protected long
MDLSkyCubeTexture. init(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo)
protected long
MDLSkyCubeTexture. init(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float sunAzimuth, float upperAtmosphereScattering, float groundAlbedo)
protected long
MDLTexture. init(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
protected long
MDLNoiseTexture. initCellularNoise(float frequency, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
protected long
MDLMesh. initHemisphereWithExtent(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, boolean cap, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLTexture
MDLCamera. newBokehKernel(VectorInt2 size)
static MDLTexture
MDLTexture. newIrradianceTextureCube(MDLTexture texture, java.lang.String name, VectorInt2 dimensions)
static MDLTexture
MDLTexture. newIrradianceTextureCube(MDLTexture texture, java.lang.String name, VectorInt2 dimensions, float roughness)
static MDLMesh
MDLMesh. newPlane(VectorFloat2 dimensions, VectorInt2 segments, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
VectorFloat3
MDLCamera. rayTo(VectorInt2 pixel, VectorInt2 size)
Constructors in org.robovm.apple.modelio with parameters of type VectorInt2 Constructor Description MDLCheckerboardTexture(float divisions, java.lang.String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2)
MDLCheckerboardTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLColorSwatchTexture(float colorTemperature1, float colorTemperature2, java.lang.String name, VectorInt2 textureDimensions)
MDLColorSwatchTexture(CGColor color1, CGColor color2, java.lang.String name, VectorInt2 textureDimensions)
MDLColorSwatchTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLMesh(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, boolean topCap, boolean bottomCap, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLMesh(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, boolean cap, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLMesh(VectorFloat3 extent, VectorInt2 segments, boolean inwardNormals, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLMesh(VectorFloat3 extent, VectorInt2 segments, int hemisphereSegments, boolean inwardNormals, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLMesh(VectorFloat3 extent, VectorInt2 segments, MDLGeometryType geometryType, MDLMeshBufferAllocator allocator)
MDLNoiseTexture(float smoothness, java.lang.String name, VectorInt2 textureDimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, boolean grayscale)
MDLNoiseTexture(float smoothness, java.lang.String name, VectorInt2 textureDimensions, MDLTextureChannelEncoding channelEncoding)
MDLNoiseTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLNormalMapTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLSkyCubeTexture(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo)
MDLSkyCubeTexture(java.lang.String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float sunAzimuth, float upperAtmosphereScattering, float groundAlbedo)
MDLSkyCubeTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
MDLURLTexture(NSData pixelData, boolean topLeftOrigin, java.lang.String name, VectorInt2 dimensions, long rowStride, long channelCount, MDLTextureChannelEncoding channelEncoding, boolean isCube)
-